So is that the case in Tchia? Well, not exactly. Seeing as there is a large emphasis on traversal, it is vital for the gameplay to be intriguing and a real selling point. Because of this, the narrative really just feels like an add on to encourage players to explore the world. That information often leads to you meeting another group of people, following the custom again, and so on. So you go and collect the things they ask for, then they provide you with information. Many interactions with people in different areas boil down to this, they want to help you, but you must first follow the tradition. ![]() This is largely focused on, and turns the game into a series of fetch quests. ![]() One in particular is the ‘Coutume’, which is the tradition of giving an offering to any person who hosts another. Check out our quick video review of Tchia here!Īs the world is largely inspired by New Caledonia, the devs have attempted to implement quite a few of their cultural aspects into the game.
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